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Mega man x4 upgrades
Mega man x4 upgrades






mega man x4 upgrades

Here you'd have to be asleep to actually carry any damage over.Īngsty story was silly too, but I don't play megs for story so whatever. In a lot of megaman games the refights are a bit of a challenge, they wear you down before the actual boss fight. X4 has nothing to replace this except a single set Colonel fight. X3 had three additional bosses you'd fight throughout the game, adding a bit of excitement when you stepped into a bit/byte room, or fell down a Vile hole. Secret items are mostly blindingly obvious to find. Aesthetically it's a step down from the snes games, with backgrounds way too busy. The hover using the same button as jump was bad. The bosses are way too simple, and the special parts not as interesting as in X3. 6/8 levels are a total walkover and the other 2 are still far easier then standard megaman levels. And they don't make up for it with any kind of challenge either. Then I come into this which has a train level and a bike level which are "go right". I just came off X3 going into the replay, which had lots of extra little paths. In a normal megaman game, you're going up, down, left, right all the time which spices it up a bit. The levels are extremely linear and not much fun.

mega man x4 upgrades

I can't offhand think of a game easier then it, unless one of the later X games I barely remember is. It's one of - if not the - easiest megaman games ever. Died about three times, till I got the pattern down. Sigma forms 1 & 2 also had no difficulty (I think form 1 is the easiest Sigma fight ever, no damage in that fight is stupendously easy)ģrd form is an actual challenge. Sigma levels and bosses were ridiculously easy and the refights were almost a joke. I had about five minutes till my journey ended so I thought I'd have a quick scout around the final dragoon level.and ended up completing it because it was the easiest level/boss combination in the game. iirc there was no enemy weapon charging in X4 either, which sucks. Ammo is not even an issue in X4, you just take a quick death to get refills, so I don't see why it was necessary. The head one is lazy, gives you unlimited ammo.

MEGA MAN X4 UPGRADES UPGRADE

Almost as bad as the X3 arm upgrade for the mega buster. The Leg powerup sucks, as I get stuck in a hover that I don't want. Spider & owl stages sucked, and the peacock one was weird - I wonder if that was a precursor to the Z ranks? Owl, Mushroom, Peacock & Colonel bosses were very easy. The mushroom stage was decent, as was the spider boss when it gets to the second phase. I ended up just using the buster on the rest of the bosses, to maintain some semblance of difficulty. I like boss weaknesses to deal more damage, not break the boss out of his pattern to the extent it's almost impossible to lose (to be fair there were bosses like this in other games before like X3, but not to this extent). The bosses were very easy to perfect using their weaknesses, which was disappointing. Walrus was simple, Stingray was a godawful bike level which was even easier and llinear, the train level was similarly linear. I didn't and still do not like the aesthetic which I find too busy, and I didn't like the smaller, more simple levels.

mega man x4 upgrades

I replayed X4 a couple of years ago when the collection came out, and it just brought back how much I hated it coming off X3, except this time it's worse because I was *immediately* coming off beating X3 in the collection. X3's only weakness to me is the dumb boss AI & mega buster power up.








Mega man x4 upgrades